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Learner Analysis

 

  • Overview

    • 5 - 7 years old

    • visiting a children’s museum

  • Strengths:

    • creative

    • love exploring and playing with new things

    • generally comfortable with technology

    • engaging in fun, non-required learning 

  • Challenges:

    • large variation in development/learning based on grade level

      • attention level

      • comfort with technology

      • reading/vocabulary level

        • may need to use text and voice

        • may need to explain more

        • will need to use simplified language

      • factual knowledge (varies especially with grade level)

  • Motivation:

    • Attention:

      • getting attention will be easy due to the nature of the platform

      • maintaining attention may be more difficult due to the age group

    • Relevance:

      • value and usefulness will need to be established

      • because it is a skills-based lesson rather than a content-based lesson, learners may struggle to see the immediate application

      • platform and game context are similar to other forms of entertainment in which they engage

      • basis of problems (colors, shapes, animals) are common to the grade levels

    • Confidence:

      • will vary significantly, especially given the technology factor

      • facilitator will need to judge how much assistance to provide on a student-by-student basis

    • Satisfaction:

      • easily achieved with gamification

      • feedback is immediate in a game-based environment

 

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