Learner Analysis
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Overview
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5 - 7 years old
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visiting a children’s museum
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Strengths:
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creative
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love exploring and playing with new things
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generally comfortable with technology
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engaging in fun, non-required learning
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Challenges:
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large variation in development/learning based on grade level
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attention level
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comfort with technology
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reading/vocabulary level
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may need to use text and voice
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may need to explain more
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will need to use simplified language
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factual knowledge (varies especially with grade level)
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Motivation:
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Attention:
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getting attention will be easy due to the nature of the platform
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maintaining attention may be more difficult due to the age group
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Relevance:
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value and usefulness will need to be established
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because it is a skills-based lesson rather than a content-based lesson, learners may struggle to see the immediate application
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platform and game context are similar to other forms of entertainment in which they engage
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basis of problems (colors, shapes, animals) are common to the grade levels
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Confidence:
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will vary significantly, especially given the technology factor
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facilitator will need to judge how much assistance to provide on a student-by-student basis
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Satisfaction:
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easily achieved with gamification
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feedback is immediate in a game-based environment
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