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Performance Objectives

  1. Given an advance organizer on the STAR model, students will discuss how they would apply the model to a familiar situation.

    • Students will explain a situation in which they had to find something they had lost using the STAR model.

  2. Students will use the STAR model and the Scratch Jr. programming language to guide a classmate through a real-world obstacle course.

    • Students will analyze the obstacle course.

    • Students will choose a path through the course.

    • Using the Scratch Jr. programming language, students will instruct their classmate to get through the course.

  3. Using the STAR model and the Scratch Jr. programming language, the students and facilitator will solve a problem for a character in the Scratch Jr. app.

    • Students will reflect on how the problem solving process was used in the physical activity and how it can be used in different environments.

    • Students and the facilitator will analyze the problem in the Scratch Jr. app.

    • Students will choose a course of action.

    • Using the Scratch Jr. programming language, students and the facilitator will create a sequence of commands to solve the problem.

  4. Given facilitator and parent assistance and using the STAR model and the Scratch Jr. programming language, students will solve three problems in the Scratch Jr. app.

    • Students will analyze the problems in the Scratch Jr. app.

    • Students will choose a course of action.

    • Using the Scratch Jr. programming language, students will create a sequence of commands to solve the problem.

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