Performance Objectives
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Given an advance organizer on the STAR model, students will discuss how they would apply the model to a familiar situation.
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Students will explain a situation in which they had to find something they had lost using the STAR model.
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Students will use the STAR model and the Scratch Jr. programming language to guide a classmate through a real-world obstacle course.
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Students will analyze the obstacle course.
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Students will choose a path through the course.
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Using the Scratch Jr. programming language, students will instruct their classmate to get through the course.
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Using the STAR model and the Scratch Jr. programming language, the students and facilitator will solve a problem for a character in the Scratch Jr. app.
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Students will reflect on how the problem solving process was used in the physical activity and how it can be used in different environments.
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Students and the facilitator will analyze the problem in the Scratch Jr. app.
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Students will choose a course of action.
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Using the Scratch Jr. programming language, students and the facilitator will create a sequence of commands to solve the problem.
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Given facilitator and parent assistance and using the STAR model and the Scratch Jr. programming language, students will solve three problems in the Scratch Jr. app.
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Students will analyze the problems in the Scratch Jr. app.
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Students will choose a course of action.
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Using the Scratch Jr. programming language, students will create a sequence of commands to solve the problem.
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